Modification de Chronique:Halo Bulletin 22/12/2011

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:Having spent the last couple of months building ATLAS, I’ve had a chance to learn how to use it effectively. So, I thought that it would be helpful to put together a quick post on how I use it, and how you can use it best, too!
:::Having spent the last couple of months building ATLAS, I’ve had a chance to learn how to use it effectively. So, I thought that it would be helpful to put together a quick post on how I use it, and how you can use it best, too!




:'''“Follow me” mode'''
:::'''“Follow me” mode'''




:ATLAS has a “follow me” mode. Whenever you join a game in progress, “follow me” is on automatically. You can tell that “follow me” is on because the reticle icon glows blue.
:::ATLAS has a “follow me” mode. Whenever you join a game in progress, “follow me” is on automatically. You can tell that “follow me” is on because the reticle icon glows blue.




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:When “follow me” is on, the map will move with you throughout the game. Whether you’re sprinting or flying across the map in a Falcon, “follow me” keeps track of you and moves the map with you, so that you don’t have to drop the controller for a second!
:::When “follow me” is on, the map will move with you throughout the game. Whether you’re sprinting or flying across the map in a Falcon, “follow me” keeps track of you and moves the map with you, so that you don’t have to drop the controller for a second!




:Tip - If you do touch the screen to pan around or zoom, “follow me” automatically disengages. This is so it doesn’t get in your way by moving the map when you’d really like to inspect a weapon, or see where your teammates are.  
:::Tip - If you do touch the screen to pan around or zoom, “follow me” automatically disengages. This is so it doesn’t get in your way by moving the map when you’d really like to inspect a weapon, or see where your teammates are.  




:'''Weapons, vehicles, and health packs, oh my!'''
:::'''Weapons, vehicles, and health packs, oh my!'''




:When you open a map in ATLAS, you might find yourself immediately overwhelmed with the available weapons and vehicles. Layer on your teammates, and you might just find yourself wondering where the map went! No problem, though, because you can individually turn on or off any equipment type on the map. That way, you can reduce the clutter and find exactly what you need.
:::When you open a map in ATLAS, you might find yourself immediately overwhelmed with the available weapons and vehicles. Layer on your teammates, and you might just find yourself wondering where the map went! No problem, though, because you can individually turn on or off any equipment type on the map. That way, you can reduce the clutter and find exactly what you need.




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:On a phone, tap the Legend button in the lower-left corner of ATLAS. Then, tap on the equipment that you want to show or hide.
:::On a phone, tap the Legend button in the lower-left corner of ATLAS. Then, tap on the equipment that you want to show or hide.




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:On a slate or tablet, just tap on the equipment in the legend in the lower-left corner of the screen. You’ll notice that the items immediately appear or disappear from the map.
:::On a slate or tablet, just tap on the equipment in the legend in the lower-left corner of the screen. You’ll notice that the items immediately appear or disappear from the map.




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:Tip – Some devices with limited memory (such as the iPod Touch or some Android phones) have a hard time keeping up when there are a lot of items on the map. To improve the experience, try reducing the clutter.
:::Tip – Some devices with limited memory (such as the iPod Touch or some Android phones) have a hard time keeping up when there are a lot of items on the map. To improve the experience, try reducing the clutter.




:'''Aerial and illustrated maps'''
:::'''Aerial and illustrated maps'''




:ATLAS includes support for most Halo: Reach maps (with the exception of Forge World variants), including the maps that came with the game, and every map pack. That means that there are over 30 maps in ATLAS for you to explore.  
:::ATLAS includes support for most Halo: Reach maps (with the exception of Forge World variants), including the maps that came with the game, and every map pack. That means that there are over 30 maps in ATLAS for you to explore.  




:There are two available views for each map – Aerial, and Illustrated.  
:::There are two available views for each map – Aerial, and Illustrated.  




:Think of aerial view as what you’d see from a satellite. It’s a high-resolution overhead view that you can use to inspect terrain in amazing detail. Find the best ledge to snipe from, or identify that obscured pathway that’ll lead your team right to the enemy flag.
:::Think of aerial view as what you’d see from a satellite. It’s a high-resolution overhead view that you can use to inspect terrain in amazing detail. Find the best ledge to snipe from, or identify that obscured pathway that’ll lead your team right to the enemy flag.




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:Illustrated view is great for maps with lots of interior areas; use it to find your way through a building or a tight corridor. Wondering where that staircase takes you, or where that left turn in a tunnel really leads? The illustrated maps in ATLAS were created by Brady Games to aid you in making the best strategic decision at that split second in the game where going left or right could lead to that highly elusive win or that much dreaded loss.
:::Illustrated view is great for maps with lots of interior areas; use it to find your way through a building or a tight corridor. Wondering where that staircase takes you, or where that left turn in a tunnel really leads? The illustrated maps in ATLAS were created by Brady Games to aid you in making the best strategic decision at that split second in the game where going left or right could lead to that highly elusive win or that much dreaded loss.




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:Tip – ATLAS maintains your view as you swap between Aerial and Illustrated view, so don’t be shy. Take a peek at both while you study the map.
:::Tip – ATLAS maintains your view as you swap between Aerial and Illustrated view, so don’t be shy. Take a peek at both while you study the map.




:That’s all for now, so get out there, Spartan, and lead your team to victory!
:::That’s all for now, so get out there, Spartan, and lead your team to victory!




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:Custom Challenges are a feature that allows players to create Challenges for Halo: Reach. They can issue these Challenges to their friends to try to complete within a limited time-frame.
:::Custom Challenges are a feature that allows players to create Challenges for Halo: Reach. They can issue these Challenges to their friends to try to complete within a limited time-frame.




:Here is how you can access Custom Challenges:
:::Here is how you can access Custom Challenges:




:'''On Web'''
:::'''On Web'''




::1. Go to http://halowaypoint.com.
::::1. Go to http://halowaypoint.com.




::2. Click on ‘Sign In’ at the top of the site.
::::2. Click on ‘Sign In’ at the top of the site.




::3. Sign in with your Xbox LIVE credentials.
::::3. Sign in with your Xbox LIVE credentials.




::4. Once signed in, click your gamertag at the top of the site, which will then show your Career drop-down menu.
::::4. Once signed in, click your gamertag at the top of the site, which will then show your Career drop-down menu.




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::5. Custom Challenges are on the right side of the drop-down menu. Move your mouse over and click View Challenges.
::::5. Custom Challenges are on the right side of the drop-down menu. Move your mouse over and click View Challenges.




::6. This opens up the Challenges page, which includes the Daily and Weekly Halo: Reach challenges at the top, and the Custom Challenges section below that.
::::6. This opens up the Challenges page, which includes the Daily and Weekly Halo: Reach challenges at the top, and the Custom Challenges section below that.




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:'''On Xbox 360'''
:::'''On Xbox 360'''


::1. Launch Waypoint.
::::1. Launch Waypoint.


::2. Select your Player Card ('''Career''' panel) .
::::2. Select your Player Card ('''Career''' panel) .


::3. Navigate left twice, to the '''Custom Challenges''' panel, and press A.
::::3. Navigate left twice, to the '''Custom Challenges''' panel, and press A.






:'''On Windows Phone'''
:::'''On Windows Phone'''


::1. Launch Waypoint.
::::1. Launch Waypoint.


::2. Select your Player Card ('''Career''' panel).
::::2. Select your Player Card ('''Career''' panel).


::3. Pan twice to the right, or once to the left, to the '''Custom Challenges''' panel.
::::3. Pan twice to the right, or once to the left, to the '''Custom Challenges''' panel.




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:'''Credits Awards'''
::'''Credits Awards'''




:When a challenge is created, Waypoint calculates a credit amount for that Challenge, based on the type and on the goal specifics. There are maximum amounts for each Challenge type, so after a certain level of challenge difficulty, all challenges are worth the maximum amount.
::When a challenge is created, Waypoint calculates a credit amount for that Challenge, based on the type and on the goal specifics. There are maximum amounts for each Challenge type, so after a certain level of challenge difficulty, all challenges are worth the maximum amount.




:There is also a daily credit maximum cap, which means that although you have no limit on how many challenges you can technically participate in during a day, you will be limited in how many total credits you can earn each day.
::There is also a daily credit maximum cap, which means that although you have no limit on how many challenges you can technically participate in during a day, you will be limited in how many total credits you can earn each day.




:Credit values may vary over time, as we adjust the feature based on how everyone is using Custom Challenges.
::Credit values may vary over time, as we adjust the feature based on how everyone is using Custom Challenges.




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From Greenskull of [http://www.readyuplive.com/ Ready Up Live]:
From Greenskull of Ready Up Live:




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From Slightly Live of [http://www.forwarduntodawn.com/ Forward Unto Dawn]:
From Slightly Live of Forward Unto Dawn:




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From ContactTango of [http://spartan1project.com/ The Spartan 1 Project]:
From ContactTango of The Spartan 1 Project:




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From Puptastrophe of [http://www.grifballhub.com/ GrifballHub]:
From Puptastrophe of GrifballHub:




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:With various teams taking time off to recharge their batteries, it’s a little quiet around some parts of 343. Fear not, we’re ending the year in fine form with a brand spanking new Sparkast. While we’re not quite ready to throw open the doors on the topic everyone keeps asking about (it’s a Frank O’Connor plushy with removable beard, btw), we did want to take a little time to reflect on 2011.


:This year has been important for the studio because it was the first time we’ve been able to talk about we’ve been working on in relative anonymity for so long. And as we continue the journey to bring Master Chief back from cryo storage, we find ourselves transforming from a group of very talented people tossed together over the last couple of years into a unified army of artists, designers, producers, and others who are working day and night to bring this vision to fruition.


:On a personal note, I want to thank each and every one of you who has subscribed and listened to the 343 Sparkast this year. Without you, Frank and I wouldn’t have the chance to put these shows together. I hope the hours of content we’ve put out this year have been worth your time, and I certainly look forward to introducing you to more of our studio in the coming year.
::With various teams taking time off to recharge their batteries, it’s a little quiet around some parts of 343. Fear not, we’re ending the year in fine form with a brand spanking new Sparkast. While we’re not quite ready to throw open the doors on the topic everyone keeps asking about (it’s a Frank O’Connor plushy with removable beard, btw), we did want to take a little time to reflect on 2011.


:As always, you can subscribe and download the Sparkast through a variety of places.
::This year has been important for the studio because it was the first time we’ve been able to talk about we’ve been working on in relative anonymity for so long. And as we continue the journey to bring Master Chief back from cryo storage, we find ourselves transforming from a group of very talented people tossed together over the last couple of years into a unified army of artists, designers, producers, and others who are working day and night to bring this vision to fruition.


:[http://www.podtrac.com/pts/redirect.mp3/halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_009.mp3 Download here (Right-click and Save As)]
::On a personal note, I want to thank each and every one of you who has subscribed and listened to the 343 Sparkast this year. Without you, Frank and I wouldn’t have the chance to put these shows together. I hope the hours of content we’ve put out this year have been worth your time, and I certainly look forward to introducing you to more of our studio in the coming year.


:Or subscribe:
::As always, you can subscribe and download the Sparkast through a variety of places.


:[http://halo.xbox.com/Content/assets/en-us/Podcast/waypointrss.xml RSS] [http://social.zune.net/podcast/343-Sparkast/548d416f-70b0-494e-a15e-af19319ba946 Zune] [http://itunes.apple.com/us/podcast/343-sparkast/id399713903 iTunes]
::[http://www.podtrac.com/pts/redirect.mp3/halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_009.mp3 Download here (Right-click and Save As)]
 
::Or subscribe:
 
::[http://halo.xbox.com/Content/assets/en-us/Podcast/waypointrss.xml RSS] [http://social.zune.net/podcast/343-Sparkast/548d416f-70b0-494e-a15e-af19319ba946 Zune] [http://itunes.apple.com/us/podcast/343-sparkast/id399713903 iTunes]




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