Modification de Chronique:Canon Fodder - Infinity & Beyond

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[[Fichier:Way Community news banner.jpg|1000px|center]]
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[[Fichier:HFB Punic class.jpg|left|500px]]
[[Fichier:HFB Punic class.jpg|left|500px]]


:“I expected GenCon 2015 to be busy, but [http://www.gencon.com/press/2015postshow over 61,000 gamers was a sight to see]! In addition to helping Spartan Games plan the next wave of ''Halo: Fleet Battles'' I had the opportunity to talk Halo with all manner of fans regarding everything from canon minutia to game mechanics. We’re very happy with the response to ''Halo: Fleet Battles'' (it completely sold out), but more is yet to come! With the usual caveats that plans can change and some models are not yet final, here’s an update on the tabletop games set in the Halo Universe!”
“I expected GenCon 2015 to be busy, but [http://www.gencon.com/press/2015postshow over 61,000 gamers was a sight to see]! In addition to helping Spartan Games plan the next wave of ''Halo: Fleet Battles'' I had the opportunity to talk Halo with all manner of fans regarding everything from canon minutia to game mechanics. We’re very happy with the response to ''Halo: Fleet Battles'' (it completely sold out), but more is yet to come! With the usual caveats that plans can change and some models are not yet final, here’s an update on the tabletop games set in the Halo Universe!”
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===Fleet actions===
[[Fichier:HFB ADP DSC SDV class.jpg|right|500px]]
:“The centerpiece for ''Halo: Fleet Battles'' at GenCon 2015 was definitely the scale model of Rho ‘Barutamee’s flagship, the ''Long Night of Solace''. Yes, scale model. Meaning that the vessel was over four feet long! You could fit the entire Covenant fleet from the starter box in its cavernous hangar bay! The ''Solace''’s imposing presence at the demo table drew impressive crowds of onlookers and more than one offer to buy the model outright. In addition to running demos and showing off the ''Long Night of Solace'', Spartan Games had previews of upcoming miniatures on display for gamers and collectors looking to expand their existing ''Halo: Fleet Battles'' force."
*Two massive ships – the Covenant CAS Assault Carrier and the UNSC ''Punic''-class supercarrier designs (both shown above) have been approved and will soon move into full-scale production. These can represent the legendary ''Shadow of Intent'' and ''Trafalgar'', respectively, or flagships of your own. The ''Punic''-class can actually mount frigates or destroyer models in its ventral sub-vessel bays! The CAS needs no introduction, though further improvements have been made to the prototypes seen in the rulebook and at GenCon. The CAS and ''Punic''-class will be made in extremely high-detail, toy-safe resin. Each CAS and ''Punic'' will also include supporting vessels and new formations!
*New warships in the form of the ''Valiant''-class superheavy cruiser and ''Halcyon''-class cruiser will soon arrive to reinforce beleaguered UNSC fleets. The UNSC ''Everest'' – Admiral Preston Cole’s flagship in the early years of the Human-Covenant War – is the most well-known ''Valiant'', but they were lynchpins of every fleet lucky enough to have one available. The ''Halcyon''-class needs no introduction, though it was a heavily upgraded example of this class – the legendary ''Pillar of Autumn'' – that holds a special place in every Halo fans’ heart. Both the standard and refit versions of the ''Halcyon'' will be described, with the latter being particularly interesting for ahistorical fleet simulation enthusiasts.
*The UNSC and Covenant both get new support ships. The UNSC will soon be able to field iconic ''Halberd''-class destroyers while the Covenant armada is bolstered by ADP escorts (a vessel more common in the Covenant’s core regions than crusading fleets) and the DSC support ship (of which the ''Infinite Succor'' is perhaps the most well-known example). Both of these new Covenant ships can be seen in the image just above. Both ''Halberds'' and the ADP will augment existing fleet vessels through the simple addition of new overlay cards.
*Defending Reach are Magnetic Accelerator Cannon platforms of unsurpassed lethality. These devastating orbital defense platforms will add a new element to the game in the form of fixed fortifications that form defensive hardpoints behind which you can rally your fleet. A cool feature of these models is that they can be mounted both horizontally and vertically!
*Several of these models will be available by the end of the year!




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===Naval review===
===Naval review===
:“Future fleets and warships were discussed at length during GenCon meetings. We will – of course - be seeing the ''Infinity'' in UNSC fleets, but that will be releasing with a wave of post-War craft seen in ''Halo 4'' and ''Halo 5: Guardians'' – including the svelte Sangheili Man O’ War and heavily-armed ''Strident''-class frigates! These will alter the balance of power within the fleets as the delta in technology between the Covenant and UNSC becomes smaller, but will also open new opportunities to play out critical battles between the resurgent Covenant and the Arbiter’s Swords of Sanghelios!”
“Future fleets and warships were discussed at length during GenCon meetings. We will – of course - be seeing the ''Infinity'' in UNSC fleets, but that will be releasing with a wave of post-War craft seen in ''Halo 4'' and ''Halo 5: Guardians'' – including the svelte Sangheili Man O’ War and heavily-armed ''Strident''-class frigates! These will alter the balance of power within the fleets as the delta in technology between the Covenant and UNSC becomes smaller, but will also open new opportunities to play out critical battles between the resurgent Covenant and the Arbiter’s Swords of Sanghelios!”




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===Darkened stars===
===Darkened stars===
:“Whether the parasitical Flood would appear in ''Halo: Fleet Battles'' was a very common question (#2 after inquiries regarding release schedule), and the answer to that is: only if we can do them right. Making Flood simply the “boarding party faction” isn’t terribly interesting and doesn’t do them justice. After a lot of brainstorming with the Spartan Games crew we hit on a set of mechanics that can make them both thematically interesting and fictionally consistent, but it will take a lot of playtesting to ensure balance and fun. Flood-specific ship models are not planned at this time, but I would not discount the talented folks at Spartan Games creating something super-cool. The faction will use existing ships in new and unique ways, with special overlays and game mechanics that reflect their hive-mind and puppeteering abilities. Resin add-on "infestation kits" to show Flood growths are also possible.”
“Whether the parasitical Flood would appear in ''Halo: Fleet Battles'' was a very common question (#2 after inquiries regarding release schedule), and the answer to that is: only if we can do them right. Making Flood simply the “boarding party faction” isn’t terribly interesting and doesn’t do them justice. After a lot of brainstorming with the Spartan Games crew we hit on a set of mechanics that can make them both thematically interesting and fictionally consistent, but it will take a lot of playtesting to ensure balance and fun. Flood-specific ship models are not planned at this time, but I would not discount the talented folks at Spartan Games creating something super-cool. The faction will use existing ships in new and unique ways, with special overlays and game mechanics that reflect their hive-mind and puppeteering abilities. Resin add-on "infestation kits" to show Flood growths are also possible.”




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===Masters & Commanders===
===Masters & Commanders===
:“I can’t wait to see the new ships hit the table, but we also have new Fleet Commanders and Heroes waiting in the wings! With beautiful art created by the extraordinarily talented David Heidhoff here at 343 Industries and cool game mechanics by Spartan Games that meld fiction with intriguing tactical options, we are sure these will be seeing a lot of play alongside the always-reliable Vice Admiral Stanforth and Supreme Commander ‘Barutamee from the core game.”
“I can’t wait to see the new ships hit the table, but we also have new Fleet Commanders and Heroes waiting in the wings! With beautiful art created by the extraordinarily talented David Heidhoff here at 343 Industries and cool game mechanics by Spartan Games that meld fiction with intriguing tactical options, we are sure these will be seeing a lot of play alongside the always-reliable Vice Admiral Stanforth and Supreme Commander ‘Barutamee from the core game.”




[[Fichier:CF - Infinity & Beyond (HFB Xytan 'Jar Wattinree).jpg|link=Fichier:HFB Xytan 'Jar Wattinree.jpg|right|500px]]
[[Fichier:CF - Infinity & Beyond (HFB Xytan 'Jar Wattinree).jpg|link=Fichier:HFB Xytan 'Jar Wattinree.jpg|right|500px]]
:'''Xytan 'Jar Wattinree:''' Though he would meet an untimely end during the Great Schism, Xytan’s genius for war and his surviving battle recordings continue to instruct new generations of Sangheili Shipmasters serving with both Jul ‘Mdama’s Covenant and the Arbiter’s Swords of Sanghelios. While Xytan was not present at the Fall of Reach itself, his brilliance combined with the audacity of Supreme Commander Thel ‘Vadamee would have made for a devastating combination during that battle.”
'''Xytan 'Jar Wattinree:''' Though he would meet an untimely end during the Great Schism, Xytan’s genius for war and his surviving battle recordings continue to instruct new generations of Sangheili Shipmasters serving with both Jul ‘Mdama’s Covenant and the Arbiter’s Swords of Sanghelios. While Xytan was not present at the Fall of Reach itself, his brilliance combined with the audacity of Supreme Commander Thel ‘Vadamee would have made for a devastating combination during that battle.”


:''Gameplay:'' Design intent for this cunning Covenant commander was to represent a dagger-like tactical genius. In ''Halo: Fleet Battles'' we modelled his unique command style with orders that allow him to automatically seize initiative at key junctures of the battle and constantly throw his enemies plans into disarray.
''Gameplay:'' Design intent for this cunning Covenant commander was to represent a dagger-like tactical genius. In ''Halo: Fleet Battles'' we modelled his unique command style with orders that allow him to automatically seize initiative at key junctures of the battle and constantly throw his enemies plans into disarray.
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[[Fichier:CF - Infinity & Beyond (HFB Cortana).jpg|link=Fichier:HFB Cortana.jpg|right|500px]]
[[Fichier:CF - Infinity & Beyond (HFB Cortana).jpg|link=Fichier:HFB Cortana.jpg|right|500px]]
:'''Cortana:''' For Operation: RED FLAG, Cortana selected the Master Chief as her Spartan partner, based on his combination of luck and talent. The combination of John-117, Cortana, and Mjolnir power armor proved to be a hyper-lethal success, but her ability to handle the complexities of starship combat was also second to none.
'''Cortana:''' For Operation: RED FLAG, Cortana selected the Master Chief as her Spartan partner, based on his combination of luck and talent. The combination of John-117, Cortana, and Mjolnir power armor proved to be a hyper-lethal success, but her ability to handle the complexities of starship combat was also second to none.


:''Gameplay:'' How could we not get Cortana into the battle for Reach’s fate? This Cortana (as with all Commanders and Heroes there may be alternate versions) is a battlenet specialist, significantly augmenting the tactical flexibility of the Fleet Commander she is assigned to and able to hack enemy Battle Groups to reduce their firepower. Though Cortana must be assigned to a specific ship, she is able to augment her allies and hinder foes across the naval engagement.
''Gameplay:'' How could we not get Cortana into the battle for Reach’s fate? This Cortana (as with all Commanders and Heroes there may be alternate versions) is a battlenet specialist, significantly augmenting the tactical flexibility of the Fleet Commander she is assigned to and able to hack enemy Battle Groups to reduce their firepower. Though Cortana must be assigned to a specific ship, she is able to augment her allies and hinder foes across the naval engagement.
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[[Fichier:CF - Infinity & Beyond (HGC Scorpion).jpg|right|500px]]
[[Fichier:CF - Infinity & Beyond (HGC Scorpion).jpg|right|500px]]


:“We made significant progress on the ground game development during meetings at GenCon, both in terms of nitty-gritty production requirements (plastic sprue layout, fiction wordcount, initial release units) and design philosophy (game mechanic complexity, force organization, etc.). We announced Halo Wars 2 shortly after the convention, so this obviously factored into certain planning details! We’re going to be holding some cards about this game a bit close to our chest for right now, but we can reveal some interesting details:”
“We made significant progress on the ground game development during meetings at GenCon, both in terms of nitty-gritty production requirements (plastic sprue layout, fiction wordcount, initial release units) and design philosophy (game mechanic complexity, force organization, etc.). We announced Halo Wars 2 shortly after the convention, so this obviously factored into certain planning details! We’re going to be holding some cards about this game a bit close to our chest for right now, but we can reveal some interesting details:”


*We are not ready to reveal the final name for the product. We can confirm it '''won’t''' be ''Halo: Ground Game''.
*We are not ready to reveal the final name for the product. We can confirm it '''won’t''' be ''Halo: Ground Game''.
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===There’s always next year===
===There’s always next year===
:“Thanks to amazing retail partners and a dedicated group of the Spartan Vanguard volunteers many lessons were learned during Spartan Games first foray into the colonies. Already Spartan Games aims to be back - bigger and better - for GenCon 2016 to show off the ground game and the latest warships for ''Halo: Fleet Battles''. As part of the planning for next year we kicked around ideas for demo table designs I thought were impossibly ambitious, but Spartan Games assures me are doable. If you thought a scale ''Long Night of Solace'' for terrain was impressive, wait until you see what they bring out next August 4 – 7 in Indianapolis!”
“Thanks to amazing retail partners and a dedicated group of the Spartan Vanguard volunteers many lessons were learned during Spartan Games first foray into the colonies. Already Spartan Games aims to be back - bigger and better - for GenCon 2016 to show off the ground game and the latest warships for ''Halo: Fleet Battles''. As part of the planning for next year we kicked around ideas for demo table designs I thought were impossibly ambitious, but Spartan Games assures me are doable. If you thought a scale ''Long Night of Solace'' for terrain was impressive, wait until you see what they bring out next August 4 – 7 in Indianapolis!”




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