Modification de Chronique:BWU 19/06/2009

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At the end of the day - we just make the games (and hope you buy them). We don't sell them. So please contact your friendly neighborhood game store for all of your questions or concerns regarding your Johnson or ODST.
At the end of the day - we just make the games (and hope you buy them). We don't sell them. So please contact your friendly neighborhood game store for all of your questions or concerns regarding your Johnson or ODST.


[[Fichier:HODST-Johnson Firefight pre-order.jpg|center]]
[[Fichier:HODST-Johnson Firefight pre-order.jpg|center|350px]]
<center><small>Got it? Good.</small></center>
<center><small>Got it? Good.</small></center>


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Mmm, tastes like badass.
Mmm, tastes like badass.


[[:Fichier:HODST-Johnson FF quotes.mp3|Gotta Lotta Issues]] - MP3 (680KB)
Gotta Lotta Issues - MP3 (680KB)
[[Fichier:HODST-Johnson FF quotes.mp3]]


===Heads Up===
===Heads Up===
Staying on the Johnson tip, yesterday our forums generated a query concerning the fictional accuracy surrounding Sgt. Johnson's lack of one particular accoutrement in Halo 3: ODST. Since I don't know spit about squat, I managed to rope in Bungie's keeper of the Halo Bible and guy who almost always seems to have something on his screen that will make you question your very will to live, Robt McLees. You've got question, he's got answer.
Staying on the Johnson tip, yesterday our forums generated a query concerning the fictional accuracy surrounding Sgt. Johnson's lack of one particular accoutrement in Halo 3: ODST. Since I don't know spit about squat, I managed to rope in Bungie's keeper of the Halo Bible and guy who almost always seems to have something on his screen that will make you question your very will to live, Robt McLees. You've got question, he's got answer.


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===Bungie Day Just Days Away===
===Bungie Day Just Days Away===
Eighteen days to be exact.
Eighteen days to be exact.


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===Crater (Night)===
===Crater (Night)===
''Fight in Dare's sunken crash-site.''
''Fight in Dare's sunken crash-site.''


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Crater (Night) is fairly compact and multilayered, but the first foreshortened view a player gets comes inside a small, well-lit room. If you're like me, there's no need to make much note of the initial surrounds— you'll be spending a little bit of time here, returning often to respawn (or to steal the lion's share of medpacks from the unsuspecting suckers on your squad).
Crater (Night) is fairly compact and multilayered, but the first foreshortened view a player gets comes inside a small, well-lit room. If you're like me, there's no need to make much note of the initial surrounds— you'll be spending a little bit of time here, returning often to respawn (or to steal the lion's share of medpacks from the unsuspecting suckers on your squad).


[[Fichier:HODST-Firefight Crater (night) 07.jpg|center|700px]]
[[Fichier:HODST-Firefight Crater (night) 07.jpg|center|350px]]
<center><small>The first casualty of war was apparently Stanley Steamer</center></small>
<center><small>The first casualty of war was apparently Stanley Steamer</center></small>


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But the planter isn't only good for its scant spot of cover. Amidst the flora you'll also find an emplaced turret. If for some reason you're pretty certain that you're going to be outscored by the rest of your squad, you can rip it free straight away and try to rack up as many kills as you can in the early goings. Yeah, leaving it intact will afford you much more ammo, but this isn't about logistics, it's about mowing down Grunts. Pay no attention to the fact that the rest of your crew is landing easy headshots from long range and conserving ammo for the big kills. The turret makes a lot of noise. You are helping.
But the planter isn't only good for its scant spot of cover. Amidst the flora you'll also find an emplaced turret. If for some reason you're pretty certain that you're going to be outscored by the rest of your squad, you can rip it free straight away and try to rack up as many kills as you can in the early goings. Yeah, leaving it intact will afford you much more ammo, but this isn't about logistics, it's about mowing down Grunts. Pay no attention to the fact that the rest of your crew is landing easy headshots from long range and conserving ammo for the big kills. The turret makes a lot of noise. You are helping.


[[Fichier:HODST-Firefight Crater (night) 08.jpg|center|700px]]
[[Fichier:HODST-Firefight Crater (night) 08.jpg|center|350px]]


Plenty of players choose to make their stand up here on this perch. It's not quite the loftiest vantage point on the map, but it does proved a clear view of Covenant Phantoms as they deploy troops into the courtyard below and onto the upper tiers on the far side of the map. Coordinated squads will be able to scout out enemy forces as they advance, utilize the weapons cache back inside the building, and weave in and out of cover as necessary.
Plenty of players choose to make their stand up here on this perch. It's not quite the loftiest vantage point on the map, but it does proved a clear view of Covenant Phantoms as they deploy troops into the courtyard below and onto the upper tiers on the far side of the map. Coordinated squads will be able to scout out enemy forces as they advance, utilize the weapons cache back inside the building, and weave in and out of cover as necessary.
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Uncoordinated components of said squad will be able to cower in the hallway, hunker down in the planter, and scurry around the crates and pillars should anything larger than a Jackal happen to make it up to the landing. If they're extra lucky, maybe they'll be able to steal a few kills by haphazardly spraying SMG fire and throwing ill-advised grenades into the fracas. (I totally didn't see you guys!)
Uncoordinated components of said squad will be able to cower in the hallway, hunker down in the planter, and scurry around the crates and pillars should anything larger than a Jackal happen to make it up to the landing. If they're extra lucky, maybe they'll be able to steal a few kills by haphazardly spraying SMG fire and throwing ill-advised grenades into the fracas. (I totally didn't see you guys!)


[[Fichier:HODST-Firefight Crater (night) 09.jpg|center|700px]]
[[Fichier:HODST-Firefight Crater (night) 09.jpg|center|350px]]


When you are forced to vacate, I find the quickest route is dead ahead. (You can take the stairs on either side, but most of the time, you gotta wade through bad guys if you take that route.) Jump down into the courtyard if you need some more breathing room, but make sure you're not leaping into a pack of Brutes. Once you're on the ground floor, you'll be far more exposed to Phantom fire and any enemies that spot you are bound to tear you to shreds out in the open. I find it's best to hit the ground running.
When you are forced to vacate, I find the quickest route is dead ahead. (You can take the stairs on either side, but most of the time, you gotta wade through bad guys if you take that route.) Jump down into the courtyard if you need some more breathing room, but make sure you're not leaping into a pack of Brutes. Once you're on the ground floor, you'll be far more exposed to Phantom fire and any enemies that spot you are bound to tear you to shreds out in the open. I find it's best to hit the ground running.
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I also find that a nice, unintelligible, falsetto shriek lets the rest of your squad know that you've gotten yourself into a bit of trouble and might need them to lay down some cover fire as you scramble back to safety (or get mowed down and suck up yet another one of your team's pooled lives).
I also find that a nice, unintelligible, falsetto shriek lets the rest of your squad know that you've gotten yourself into a bit of trouble and might need them to lay down some cover fire as you scramble back to safety (or get mowed down and suck up yet another one of your team's pooled lives).


[[Fichier:HODST-Firefight Crater (night) 10.jpg|center|700px]]
[[Fichier:HODST-Firefight Crater (night) 10.jpg|center|350px]]
<center><small>Hyperlink to Enhugen</small></center>
<center><small>Hyperlink to Enhugen</small></center>


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===Pre-Imagining===
===Pre-Imagining===
Some of our guys also stumbled across a fan-made version of Crater (Night), whipped up using Forge on Halo 3's Sandbox. It's not an exact to-the-pixel replica, but we thought it was pretty sweet. Check it.
Some of our guys also stumbled across a fan-made version of Crater (Night), whipped up using Forge on Halo 3's Sandbox. It's not an exact to-the-pixel replica, but we thought it was pretty sweet. Check it.


[[Fichier:BWU H3 Crater (Sandy).jpg|center|link=https://web.archive.org/web/20210115201538/http://halo.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=82702270]]
[[Fichier:BWU H3 Crater (Sandy).jpg|center|350px]]
<center><small>Crater (Sandy)</small></center>
<center><small>Crater (Sandy)</small></center>


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===Render-To-Video Beta In the Crosshairs===
===Render-To-Video Beta In the Crosshairs===
The Wolf is on the prowl again. He dropped by the community pod earlier today to deliver some pretty good news. Come Monday, the Render-to-Video Beta is getting a bit of an upgrade, resolving some known annoyances and yeah, adding the reticle into clips rendered after the updates goes live. In fact, the reticle fix is actually live right now, but before you ask, nope, the fixes being applied are not retroactive. The content of your old films have not been changed in any way.
The Wolf is on the prowl again. He dropped by the community pod earlier today to deliver some pretty good news. Come Monday, the Render-to-Video Beta is getting a bit of an upgrade, resolving some known annoyances and yeah, adding the reticle into clips rendered after the updates goes live. In fact, the reticle fix is actually live right now, but before you ask, nope, the fixes being applied are not retroactive. The content of your old films have not been changed in any way.


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===Haloscreenshots.com Landscape Recon Challenge===
===Haloscreenshots.com Landscape Recon Challenge===
The art aficionados from Haloscreenshots.com have made their meticulous way through the many screenshots put on display for this week's Recon screenshot challenge a picked out the winners. The top three were awarded with framed prints for their trouble and a new suit of Recon armor. Runner ups will have to make do with Recon all by its lonesome. The rest of you, scram. You didn't win.
The art aficionados from Haloscreenshots.com have made their meticulous way through the many screenshots put on display for this week's Recon screenshot challenge a picked out the winners. The top three were awarded with framed prints for their trouble and a new suit of Recon armor. Runner ups will have to make do with Recon all by its lonesome. The rest of you, scram. You didn't win.


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===Moar Recon?===
===Moar Recon?===
See what I did there with the misspelling and such? Yeah. Anyway, if you're looking for news on this weekend's Recon contest, well, there isn't one. We're going to give it a rest for a short while. There's no takehome. Your assignment is simply to play some Halo and enjoy the weekend.
See what I did there with the misspelling and such? Yeah. Anyway, if you're looking for news on this weekend's Recon contest, well, there isn't one. We're going to give it a rest for a short while. There's no takehome. Your assignment is simply to play some Halo and enjoy the weekend.


===Blame Stosh===
===Blame Stosh===
Guess what? Stosh continues to find some strange stuff hidden in the darker recesses of our community files collection. Look upon it and despair. Stosh.
Guess what? Stosh continues to find some strange stuff hidden in the darker recesses of our community files collection. Look upon it and despair. Stosh.


[[Fichier:BWU H3 Recon day dream.jpg|center]]
[[Fichier:BWU Recon day dream.jpg|center|350px]]
<center><small>Bubblin' Up</small></center>
<center><small>Bubblin' Up</small></center>


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