Modification de Chronique:BWU 16/07/2010

Le WikiHalo rappelle à ses contributeurs que toute information ajoutée doit être officielle et vérifiable. Les contributions sans sources et les théories sur Halo Infinite seront rejetées.

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'''Chris:''' ''If we did our job right, Reach will feel heroic in the face of tragedy. We definitely learned a ton from ODST. It showed us that players can get behind a Halo story that is not about the Master Chief, how to build the big ambient moments in a mission, what a city (or planet) under siege might feel like, and Firefight!''
'''Chris:''' ''If we did our job right, Reach will feel heroic in the face of tragedy. We definitely learned a ton from ODST. It showed us that players can get behind a Halo story that is not about the Master Chief, how to build the big ambient moments in a mission, what a city (or planet) under siege might feel like, and Firefight!''


'''"Leviathan" asks: What's the atmosphere in the studio as Reach nears completion? Or your personal feelings? Confident, nervous?'''
''"Leviathan" asks: What's the atmosphere in the studio as Reach nears completion? Or your personal feelings? Confident, nervous?''


'''Chris:''' ''The studio recently turned the corner from mad scrambling to get everything in the game, to wrapping it up and fixing all of the final bugs. This is when everyone at the studio has chances to really play through the game and get a sense of everything that is going in. So lately we hear people talking about all the moments they had in the game recently, about what they still want to fix, occasionally cursing the Committee for 'wont fixing' the bug they want to fix, and often laughing and having a good time with what they are currently playing. I am definitely very excited for Reach, and am curious to see what all the fans end up thinking about it. When you are surrounded by the talent at Bungie and have the time and resources that we had for Reach, it is pretty easy to be confident.''
'''Chris:''' ''The studio recently turned the corner from mad scrambling to get everything in the game, to wrapping it up and fixing all of the final bugs. This is when everyone at the studio has chances to really play through the game and get a sense of everything that is going in. So lately we hear people talking about all the moments they had in the game recently, about what they still want to fix, occasionally cursing the Committee for 'wont fixing' the bug they want to fix, and often laughing and having a good time with what they are currently playing. I am definitely very excited for Reach, and am curious to see what all the fans end up thinking about it. When you are surrounded by the talent at Bungie and have the time and resources that we had for Reach, it is pretty easy to be confident.''

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