Modification de Chronique:BWU 02/01/2009

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...sort of.
...sort of.


===<span style="color:#00FFFF">Snowpacalypse '08 Update</span>===
===Snowpacalypse '08 Update===
 
The sun has set on 2008 and the dawn of a new year is upon us.  While our break has officially come to an end, we're still a bit groggy from all of the holiday festivities.  Plenty of Bungie peeps used up one last vacation day in order to end the week, and year, on a restful note.  Things were a bit hectic in Sea-Town these last two weeks, a State of Emergency was declared in Washington, and far too much eggnog was consumed as plenty of us found ourselves snowed and iced in for a good portion of the winter break.  Please bear with us.
The sun has set on 2008 and the dawn of a new year is upon us.  While our break has officially come to an end, we're still a bit groggy from all of the holiday festivities.  Plenty of Bungie peeps used up one last vacation day in order to end the week, and year, on a restful note.  Things were a bit hectic in Sea-Town these last two weeks, a State of Emergency was declared in Washington, and far too much eggnog was consumed as plenty of us found ourselves snowed and iced in for a good portion of the winter break.  Please bear with us.


===Looking Back===
===Looking Back===
In case you missed the Mythic Map and Halo 3: ODST stocking stuffers we prepared and dropped for you this holiday season, you can still take a peek at them in their temporary containers [https://web.archive.org/web/20090203180412/http://www.bungie.net/News/content.aspx?type=topnews&cid=16546 here] and [[Chronique:BWU 26/12/2008|here]].  No need to slip into a time machine in order to check out our 2008 offerings.  In the future, we'll trash all of the torn away wrapping paper and beat up boxes strewn about the living room and get all these sweet screenshots and art set into their proper project page galleries.  And of course, as 2009 plods along, there will be more to come.
 
In case you missed the Mythic Map and Halo 3: ODST stocking stuffers we prepared and dropped for you this holiday season, you can still take a peek at them in their temporary containers here and here.  No need to slip into a time machine in order to check out our 2008 offerings.  In the future, we'll trash all of the torn away wrapping paper and beat up boxes strewn about the living room and get all these sweet screenshots and art set into their proper project page galleries.  And of course, as 2009 plods along, there will be more to come.


===Don't Make the Internet a Promise===
===Don't Make the Internet a Promise===
A few updates back, we promised you info on the January Matchmaking Update. Things have been delayed a bit due to the fight Mother Nature and Father Christmas had here in Seattle, but us kids are resilient and we're still going to fill you in with what's to come, it's just a little bit later than you (and we) would have liked.  Better late than never.
A few updates back, we promised you info on the January Matchmaking Update. Things have been delayed a bit due to the fight Mother Nature and Father Christmas had here in Seattle, but us kids are resilient and we're still going to fill you in with what's to come, it's just a little bit later than you (and we) would have liked.  Better late than never.


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===General Changes===
===General Changes===
'''''Playlist Clean Up, Mythic Prep'''''<br>
====''Playlist Clean Up, Mythic Prep''====
In preparation for the new maps coming later this year, some of the less popular map variants are going to be removed over time. Some of these removals are not listed below, but will be reflected in the Matchmaking Playlist page here on Bungie.net. This will be an ongoing process with maps and their variants being systematically removed as warranted.
In preparation for the new maps coming later this year, some of the less popular map variants are going to be removed over time. Some of these removals are not listed below, but will be reflected in the Matchmaking Playlist page here on Bungie.net. This will be an ongoing process with maps and their variants being systematically removed as warranted.


'''''Push to Talk Restriction Increased'''''<br>
====''Push to Talk Restriction Increased''====
Since Halo 3's release, if a player were to join a Matchmaking playlist with a team size larger than four, he or she would have to push a button on the DPad to communicate directly to their team. After the January update, the PTT restriction is being increased to 6 players per team, meaning that players will not need to use the D-pad to communicate on any Matchmaking playlist but Social Big Team.
Since Halo 3's release, if a player were to join a Matchmaking playlist with a team size larger than four, he or she would have to push a button on the DPad to communicate directly to their team. After the January update, the PTT restriction is being increased to 6 players per team, meaning that players will not need to use the D-pad to communicate on any Matchmaking playlist but Social Big Team.


What does this mean for players? Well, for starters, it means communicating to teammates in 5v5 or 6v6 playlists will be trivial. However, this could mean an increase in bandwidth necessary for these larger format playlists, which means the potential for "laggy" games is increased. The best way to avoid lag in these games is to ensure that you are not constantly broadcasting to your teammates, and that your teammates are not constantly broadcasting to you. If you often play with strangers, be prepared to mute and report players that abuse their microphone. To mute a player quickly during a game, hold the back button to bring up the scoreboard and select their name with the left stick. Then press X. Muted! To report players, select their name in the post game carnage report and view their gamercard, then use the Report Player options listed therein.
What does this mean for players? Well, for starters, it means communicating to teammates in 5v5 or 6v6 playlists will be trivial. However, this could mean an increase in bandwidth necessary for these larger format playlists, which means the potential for "laggy" games is increased. The best way to avoid lag in these games is to ensure that you are not constantly broadcasting to your teammates, and that your teammates are not constantly broadcasting to you. If you often play with strangers, be prepared to mute and report players that abuse their microphone. To mute a player quickly during a game, hold the back button to bring up the scoreboard and select their name with the left stick. Then press X. Muted! To report players, select their name in the post game carnage report and view their gamercard, then use the Report Player options listed therein.


===''DLC Category''===
====''DLC Category''====
In an effort to make the Matchmaking playlists easier to navigate and bring the populations together, the DLC category is being retired, and the playlists it contained are either being moved into Social or integrated into existing playlists.
In an effort to make the Matchmaking playlists easier to navigate and bring the populations together, the DLC category is being retired, and the playlists it contained are either being moved into Social or integrated into existing playlists.


'''''Ranked Hopper Updates'''''
=====Ranked Hopper Updates=====
*Lone Wolves No Changes
*Lone Wolves - No Changes
*Team Slayer No Changes
*Team Slayer - No Changes
*Team Objective
*Team Objective
*KOTH, Oddball, 1 and 2 Bomb assault set to skip after veto, and weighting on these gametypes will be reduced to refocus the hopper primarily on 1 Flag, 2 Flag, and Neutral Assault.
*KOTH, Oddball, 1 and 2 Bomb assault set to skip after veto, and weighting on these gametypes will be reduced to refocus the hopper primarily on 1 Flag, 2 Flag, and Neutral Assault.
*A couple community map variants for Foundry are being added to the CTF rotation.
*A couple community map variants for Foundry are being added to the CTF rotation.
*Team Doubles No Changes
*Team Doubles - No Changes
*Squad Battle No Changes
*Squad Battle - No Changes
 
=====Social Hopper Updates=====


'''''Social Hopper Updates'''''<br>
Rumble Pit
Rumble Pit
*DLC FFA and Rumble Pit will be merged. Rumble Pit will now require All DLC, and include gametypes such as Infection.
*DLC FFA and Rumble Pit will be merged. Rumble Pit will now require All DLC, and include gametypes such as Infection.
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*DLC Big Team will be moved and renamed. Weighting between DLC and non-DLC maps will be equalized. The hopper will continue to require DLC 1 and 2.
*DLC Big Team will be moved and renamed. Weighting between DLC and non-DLC maps will be equalized. The hopper will continue to require DLC 1 and 2.


'''''DLC Hopper Updates'''''<br>
=====DLC Hopper Updates=====
 
REMOVED DLC FFA
REMOVED DLC FFA
*DLC FFA and Rumble Pit will be merged. DLC FFA as a separate hopper is retired.
*DLC FFA and Rumble Pit will be merged. DLC FFA as a separate hopper is retired.


MIGRATED DLC Big Team
MIGRATED DLC Big Team
*Being moved to Social and being renamed “Social Big Team.Non-DLC maps are getting a weighting increase such that they are equal to DLC maps. Still requires DLC 1 and 2.
*Being moved to Social and being renamed "Social Big Team." Non-DLC maps are getting a weighting increase such that they are equal to DLC maps. Still requires DLC 1 and 2.


'''''Hardcore Hopper Updates'''''
=====Hardcore Hopper Updates=====
<poem>Team SWAT No Changes
*Team SWAT - No Changes
Team Snipers
*Team Snipers
- Reduced weighting on Standoff.
*- Reduced weighting on Standoff.
MLG No Changes</poem>
*MLG - No Changes
 
=====Double EXP Weekends (listed in order of appearance)=====
 
Grifball - Winter League (1/8-1/12)


'''''Double EXP Weekends (listed in order of appearance)'''''
<poem>Grifball - Winter League (1/8-1/12)
3 Ball (1/15 -1/19)
3 Ball (1/15 -1/19)
Legendary Brawl (1/22 - 1/26)
Legendary Brawl (1/22 - 1/26)
Living Dead (Unranked) (1/29 - 2/2)</poem>


'''''Seven on the Seventh'''''<br>
Living Dead (Unranked) (1/29 - 2/2)
 
=====Seven on the Seventh=====
 
Avalanche 7v7
Avalanche 7v7


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Next week things should return to normal here at the studio as everyone slips back into their daily routines. And while we're still a long way out from Fall 2009, and the eventual release of Halo 3: ODST, we'll make sure you stay briefed while it prepares to drop. As always, some details will remain classified until the final moments, but as we obtain hard and fast information we can relay, we will provide the sitrep over standard comm channels. Stay tuned.
Next week things should return to normal here at the studio as everyone slips back into their daily routines. And while we're still a long way out from Fall 2009, and the eventual release of Halo 3: ODST, we'll make sure you stay briefed while it prepares to drop. As always, some details will remain classified until the final moments, but as we obtain hard and fast information we can relay, we will provide the sitrep over standard comm channels. Stay tuned.
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==Source==
==Source==
*[https://web.archive.org/web/20090203181328/http://www.bungie.net/News/content.aspx?type=topnews&cid=16682 Bungie.net - Bungie Weekly Update: 01/02/09] (archive)
*[https://web.archive.org/web/20090203181328/http://www.bungie.net/News/content.aspx?type=topnews&cid=16682 Bungie.net - Bungie Weekly Update: 01/02/09] (archive)

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