Modification de Chronique:Halo Bulletin 23/02/2012

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==23 février==
== 23 février ==
===Original===


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=== Original ===


====The Mysteries of the Inner Sanctum====
<toggledisplay hidetext=[Masquer]>
 
== The Mysteries of the Inner Sanctum ==


If you could parse the constant roar that engulfs our studio on a daily basis, you would discover it's comprised of several commingling sounds. Constant mouse clicks punctuate the nonstop sound of typing, Skyrim conversations surrender to sandbox and strategy discussions, and the steady stream of trash talking is periodically interrupted by both triumphant shouts of victory and the near silent sighs of defeat.
If you could parse the constant roar that engulfs our studio on a daily basis, you would discover it's comprised of several commingling sounds. Constant mouse clicks punctuate the nonstop sound of typing, Skyrim conversations surrender to sandbox and strategy discussions, and the steady stream of trash talking is periodically interrupted by both triumphant shouts of victory and the near silent sighs of defeat.
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[[Fichier:Spartan qui s'entrent tue-HB-23-02-12.jpg|500px|centré]]
[[Fichier:Spartan qui s'entrent tue-HB-23-02-12.jpg|500px|centré]]


====Halo: Reach Team Slayer Voting====
== Halo: Reach Team Slayer Voting ==


Over the past two weeks, there have only been two choices instead of the standard three in the Team Slayer playlist. One of those options used the traditional Reach settings, while the other one featured the Title Update changes. This was done so we could get additional information about the community's gameplay preferences in an effort to continue shaping the best possible Halo: Reach experience.
Over the past two weeks, there have only been two choices instead of the standard three in the Team Slayer playlist. One of those options used the traditional Reach settings, while the other one featured the Title Update changes. This was done so we could get additional information about the community's gameplay preferences in an effort to continue shaping the best possible Halo: Reach experience.
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[[Fichier:Confetti Halo Waypoint-HB-23-02-12.jpg|500px|centré]]
[[Fichier:Confetti Halo Waypoint-HB-23-02-12.jpg|500px|centré]]


====Halo: Reach Custom Challenge of the Week====
== Halo: Reach Custom Challenge of the Week ==


The previous Custom Challenge of the Week focused on Banshees (congratulations to those of you that got 10,000cR for completing it!), so this week we're going to change things up a bit and go after one enemy species in particular: the Unggoy. Why, you ask? Because the last time I played, one of them told me to enjoy his bright blue balls, and it didn't feel right keeping such a pleasurable activity all to myself. Therefore, I'm sharing it with the rest of you for the next seven days.
The previous Custom Challenge of the Week focused on Banshees (congratulations to those of you that got 10,000cR for completing it!), so this week we're going to change things up a bit and go after one enemy species in particular: the Unggoy. Why, you ask? Because the last time I played, one of them told me to enjoy his bright blue balls, and it didn't feel right keeping such a pleasurable activity all to myself. Therefore, I'm sharing it with the rest of you for the next seven days.
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[[Fichier:Arme-HB-23-02-12.jpg|500px|centré]]
[[Fichier:Arme-HB-23-02-12.jpg|500px|centré]]


====The Hills Are Alive With the Sounds of (Halo 4) Music====
== The Hills Are Alive With the Sounds of (Halo 4) Music ==


In designing a video game, its audio is, of course, one of the things that contribute to a memorable and emotional experience.
In designing a video game, its audio is, of course, one of the things that contribute to a memorable and emotional experience.
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Within the sounds of Halo 4, there's a sense of fantasy based on reality, where otherworldly sounds have a feeling of familiarity...
Within the sounds of Halo 4, there's a sense of fantasy based on reality, where otherworldly sounds have a feeling of familiarity...


[[Fichier:HB-OHI wallpaper.jpg|500px|centré]]
[[Fichier:Ohi.jpg|500px|centré]]


====Office of Halo Intelligence: Part 5====
== Office of Halo Intelligence: Part 5 ==


To talk more about the audio aspect of our upcoming game, I asked Sotaro Tojima, the Audio Director for Halo 4, to write the fifth entry in our Office of Halo Intelligence series. Here are his thoughts on the music and sounds that will one day be gracing your earholes.
To talk more about the audio aspect of our upcoming game, I asked Sotaro Tojima, the Audio Director for Halo 4, to write the fifth entry in our Office of Halo Intelligence series. Here are his thoughts on the music and sounds that will one day be gracing your earholes.
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<3,
<3,
bs angel
bs angel


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[[Fichier:Fin-HB-23-02-12.jpg|500px|centré]]
[[Fichier:Fin-HB-23-02-12.jpg|500px|centré]]


{{Collapse-end}}
</toggledisplay>
 
 
==Source==
*[http://halo.bungie.org/halobulletins/38 Halo.Bungie.Org]
 


{{Halo Bulletin}}
{{Halo Bulletin}}

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