Modification de Chronique:BWU 02/04/2010

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/LARP
/LARP


[[Fichier:HR-Elite vs Spartan MP Beta (render).jpg|right|250px]]
[[Fichier:BWU-HR Elite vs human MP Beta (render).jpg|right|250px]]
Not anymore. In Reach, Elites are bigger, they're faster, and they boast better shield technology than their Spartan counterparts. To drive the first point home - the size difference — we've prepped a side-by-side comparison so you can see just how pronounced the physical changes really are. Click it to check it out in higher resolution.
Not anymore. In Reach, Elites are bigger, they're faster, and they boast better shield technology than their Spartan counterparts. To drive the first point home - the size difference — we've prepped a side-by-side comparison so you can see just how pronounced the physical changes really are. Click it to check it out in higher resolution.


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In the ways to die category, let's clear up the 120 degrees comment Sage and Josh made concerning when and where you can engage your death dealing assassination flourish. It's actually more interesting than you might think. (And it's actually the same system employed in Halo 3.)
In the ways to die category, let's clear up the 120 degrees comment Sage and Josh made concerning when and where you can engage your death dealing assassination flourish. It's actually more interesting than you might think. (And it's actually the same system employed in Halo 3.)


The 120 degree cone is actually based on where you happen to be looking at the moment the nefarious assassin strikes. Your "Aim Vector." Picture a triangular with its origin point emanating out behind you. If it helps, you can think of Aim Vector as the camera's current position. If your assailant is within that 120 degree zone outside your vantage, and close enough to you to engage the ''coup de grâce'', then you're going down. Keep in mind, they don't necessarily need to be directly behind you if your head's turned.
The 120 degree cone is actually based on where you happen to be looking at the moment the nefarious assassin strikes. Your "Aim Vector." Picture a triangular with its origin point emanating out behind you. If it helps, you can think of Aim Vector as the camera's current position. If your assailant is within that 120 degree zone outside your vantage, and close enough to you to engage the coup de gr�ce, then you're going down. Keep in mind, they don't necessarily need to be directly behind you if your head's turned.


The assassinations that appear to be happening right in front of the player's eyes in the Multiplayer trailer, are really occurring in the second stage of the assassination. It's already over and the assassin has spun his victim around to deliver the finishing blow with a cool, full frontal flourish.
The assassinations that appear to be happening right in front of the player's eyes in the Multiplayer trailer, are really occurring in the second stage of the assassination. It's already over and the assassin has spun his victim around to deliver the finishing blow with a cool, full frontal flourish.


[[Fichier:HR-Assassination MP Beta (render).jpg|center|700px]]
[[Fichier:HR-Assassination MP Beta (render).jpg-center|700px]]


Oh, and if you watched the April Fools' Day ViDoc and wondered why the Elite wasn't going down with one standard backsmack, there's no need to worry, when you position yourself on your opponent's six, regardless of whether or not they rock the mandibles, you'll only need to deliver one, clean crack to the back to snag the kill.
Oh, and if you watched the April Fools' Day ViDoc and wondered why the Elite wasn't going down with one standard backsmack, there's no need to worry, when you position yourself on your opponent's six, regardless of whether or not they rock the mandibles, you'll only need to deliver one, clean crack to the back to snag the kill.
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===Legit Boosting===
===Legit Boosting===
Sweet segue, bro!
Sweet segue, bro!


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[There's a sweet image of an invisible Elite here, but you can't see it because it's, you know, invisible.]
[There's a sweet image of an invisible Elite here, but you can't see it because it's, you know, invisible.]
Plus, while you're refracting light, you're also jamming everyone's motion tracker - including your own. Players in the immediate vicinity will know that they've got a stalker in their midst and you should expect them to be on their toes.
Plus, while you're refracting light, you're also jamming everyone's motion tracker - including your own. Players in the immediate vicinity will know that they've got a stalker in their midst and you should expect them to be on their toes.


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===Blame Stosh===
===Blame Stosh===
Stosh made time in his packed schedule to dig out this little gem. He's so good to you.
Stosh made time in his packed schedule to dig out this little gem. He's so good to you.
[Élément indisponible]


That's it for this week. More en route. Stay Tuned. Look for all the high resolution assets to go live in our official Halo: Reach project page early next week, including some additional info included in the [https://web.archive.org/web/20100411030604/http://www.bungie.net/Projects/Reach/default.aspx Field Guide] for good measure.
That's it for this week. More en route. Stay Tuned. Look for all the high resolution assets to go live in our official Halo: Reach project page early next week, including some additional info included in the [https://web.archive.org/web/20100411030604/http://www.bungie.net/Projects/Reach/default.aspx Field Guide] for good measure.

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